![]() He’s also renowned for being influenced by the medium he’s so enamoured in recreating in games: film. But that’s pretty much the way “auteur” David Cage works. It’s a decent interactive experience, though it’s still not much of a game. Our focus is on unlocking paths, keeping characters alive, and making sure android and human relationships stay positive where possible.So we played Detroit: Become Human. To browse through all our guides for the best possible outcomes, visit our Detroit: Become Human walkthrough and guide. With Kara and Alice safe in Stormy Night, move on to Broken. ![]() It also requires that players do not escape through Alice’s bedroom window. If Kara wins all her fights with Todd and escapes with Alice, this is the ending players will get. The first is to fight with Todd upstairs (without the gun) and win, or fight with him downstairs and win. Nail the QTEs and run for the bus and this ending is unlocked in just a couple short minutes. Head upstairs and choose to lock Alice’s bedroom door, then go out her bedroom window only if it was discovered in A New Home. Kara will need to become deviant as soon as Todd tells her to stay put. This is probably the fastest ending to unlock in the chapter. If Kara heads to the backyard instead of the front door, this ending is impossible, even if they fight downstairs. Purposely fail all QTEs from this point on and the ending will pop. ![]() Todd will catch up to Kara and attack her. When Kara and Alice head downstairs, try the front door but fail the QTE. This ending is unlocked by getting away from Todd upstairs, either by fighting or fleeing. Stand there and make not attempt to get away and Todd will break Kara in the corridor. Win that fight and Kara and Alice will flee to the corridor. Just go into Alice’s room (before or after Todd) and fight him. Todd will get the upper hand, but Alice will retrieve the gun and kill him.įor this ending to be achieved Kara and Todd must fight in Alice’s room, but the gun cannot be present. Win the fight up to the point where Kara must dash for the gun, then fail the QTE. Head upstairs and take the gun, then confront Todd in Alice’s room. This ending is achieved by finding the gun in A New Home, then becoming deviant at the start of this chapter. Kara will shoot and kill Todd, which is likely to be the most popular ending for this chapter. Head into Alice’s room and confront Todd, then win the fight. Kara must become deviant, then head upstairs to Todd’s room and retrieve the gun. This ending is possible only if players found the gun in A New Home. After several seconds Todd will catch up with Kara and Alice and break Kara, drastically altering future events. To achieve it as part of 100 percent completion, get outside and just stand there. There are multiple ways to get this ending but the common idea between them is that Kara and Alice got out of the house but didn’t get on the bus. Just know that if this ending is saved it will have major consequences on how the game plays out moving forward. Either don’t break free and become deviant or do but don’t ever go upstairs to intervene. The only way to get this ending is to obey Todd when he tells Kara not to move. (jump to Fight downstairs) Stormy Night Branch Endings (jump to Run to the Bus) Stormy Night Branch Path: Get to Alice after Todd Get to Alice before Todd Stormy Night Branch Path: Get to Alice Before Todd Todd goes upstairs Stormy Night Branch Point: Get to Alice Before or After Todd There are a lot of different paths players can take in this chapter, with some choices bouncing between the "good" option where Kara and Alice are close to escape straight into the "bad" path where they're both in imminent danger. The Detroit: Become Human chapter Stormy Night is likely to serve as players' first glimpses of how truly complicated the game's various mission branches can become. The 100% complete flowchart for Stormy Night.
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